[PATCH 2/5] wined3d: Remove stateblock handling from wined3d_device_set_compute_shader().
Zebediah Figura
z.figura12 at gmail.com
Thu Jan 24 23:06:08 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dddc4e63fa..ea7d60f73c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2887,12 +2887,12 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru
TRACE("device %p, shader %p.\n", device, shader);
- prev = device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE];
- if (device->recording || shader == prev)
+ prev = device->state.shader[WINED3D_SHADER_TYPE_COMPUTE];
+ if (shader == prev)
return;
if (shader)
wined3d_shader_incref(shader);
- device->update_state->shader[WINED3D_SHADER_TYPE_COMPUTE] = shader;
+ device->state.shader[WINED3D_SHADER_TYPE_COMPUTE] = shader;
wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_COMPUTE, shader);
if (prev)
wined3d_shader_decref(prev);
--
2.17.1
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