[PATCH vkd3d] vkd3d: Avoid passing 0 miplevels to Vulkan.

Józef Kucia joseph.kucia at gmail.com
Fri Jan 25 07:52:52 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/resource.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 016d050998b0..c65cb60ddc56 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -613,12 +613,20 @@ HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
 {
     static const D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT};
     const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
+    D3D12_RESOURCE_DESC validated_desc;
     VkMemoryRequirements requirements;
     VkImage vk_image;
     HRESULT hr;
 
     assert(desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER);
 
+    if (!desc->MipLevels)
+    {
+        validated_desc = *desc;
+        validated_desc.MipLevels = max_miplevel_count(desc);
+        desc = &validated_desc;
+    }
+
     /* XXX: We have to create an image to get its memory requirements. */
     if (SUCCEEDED(hr = vkd3d_create_image(device, &heap_properties, 0, desc, &vk_image)))
     {
-- 
2.19.2




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