[PATCH 02/10] d3dx9: Improve D3DXMatrixTransformation() implementation.

Matteo Bruni matteo.mystral at gmail.com
Fri Jan 25 12:01:55 CST 2019


On Fri, Jan 25, 2019 at 6:52 PM Marvin <testbot at winehq.org> wrote:
>
> Hi,
>
> While running your changed tests on Windows, I think I found new failures.
> Being a bot and all I'm not very good at pattern recognition, so I might be
> wrong, but could you please double-check?
>
> Full results can be found at:
> https://testbot.winehq.org/JobDetails.pl?Key=46684
>
> Your paranoid android.
>
>
> === debian9 (32 bit report) ===
>
> d3dx9_36:
> math.c:928: Test failed: Got unexpected matrix {5.30940195e+04, 2.04413098e+03, 2.17116875e+04, 0.00000000e+00, -7.29470703e+03, 4.74406875e+04, 2.80771133e+04, 0.00000000e+00, -1.27491621e+04, 2.83655820e+04, 1.35035205e+04, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 1.00000000e+00}, expected {5.30940156e+04, 2.04413379e+03, 2.17116875e+04, 0.00000000e+00, -7.29470508e+03, 4.74406836e+04, 2.80771133e+04, 0.00000000e+00, -1.27491611e+04, 2.83655801e+04, 1.35035205e+04, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 1.00000000e+00}.

I guess I need to raise tolerance for some tests too :/



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