[PATCH 2/5] wined3d: Store vertex shader floating point constants in the wined3d_stateblock_state structure.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jan 28 07:55:16 CST 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
More information about the wine-devel
mailing list