[PATCH 3/5] wined3d: Store pixel shader boolean constants in the wined3d_stateblock_state structure.

Zebediah Figura z.figura12 at gmail.com
Mon Jan 28 23:09:13 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c          | 17 +++++++++--------
 dlls/wined3d/stateblock.c      |  8 +++++---
 dlls/wined3d/wined3d_private.h |  1 +
 3 files changed, 15 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d0e9d59c45..2c2233175a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2610,23 +2610,24 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
 
     if (count > WINED3D_MAX_CONSTS_B - start_idx)
         count = WINED3D_MAX_CONSTS_B - start_idx;
-    memcpy(&device->update_state->ps_consts_b[start_idx], constants, count * sizeof(*constants));
-    if (TRACE_ON(d3d))
-    {
-        for (i = 0; i < count; ++i)
-            TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]);
-    }
 
+    memcpy(&device->update_stateblock_state->ps_consts_b[start_idx], constants, count * sizeof(*constants));
     if (device->recording)
     {
         for (i = start_idx; i < count + start_idx; ++i)
             device->recording->changed.pixelShaderConstantsB |= (1u << i);
+        return WINED3D_OK;
     }
-    else
+
+    memcpy(&device->state.ps_consts_b[start_idx], constants, count * sizeof(*constants));
+    if (TRACE_ON(d3d))
     {
-        wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_B, start_idx, count, constants);
+        for (i = 0; i < count; ++i)
+            TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]);
     }
 
+    wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_PS_B, start_idx, count, constants);
+
     return WINED3D_OK;
 }
 
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 340578c3b6..a87e3ebbbf 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -762,10 +762,11 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
     for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
     {
         unsigned int idx = stateblock->contained_ps_consts_b[i];
+
         TRACE("Setting ps_consts_b[%u] to %s.\n",
-                idx, src_state->ps_consts_b[idx] ? "TRUE" : "FALSE");
+                idx, state->ps_consts_b[idx] ? "TRUE" : "FALSE");
 
-        stateblock->state.ps_consts_b[idx] = src_state->ps_consts_b[idx];
+        stateblock->stateblock_state.ps_consts_b[idx] = state->ps_consts_b[idx];
     }
 
     /* Others + Render & Texture */
@@ -1057,8 +1058,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
     }
     for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
     {
+        state->ps_consts_b[i] = stateblock->stateblock_state.ps_consts_b[i];
         wined3d_device_set_ps_consts_b(device, stateblock->contained_ps_consts_b[i],
-                1, &stateblock->state.ps_consts_b[stateblock->contained_ps_consts_b[i]]);
+                1, &stateblock->stateblock_state.ps_consts_b[stateblock->contained_ps_consts_b[i]]);
     }
 
     /* Render states. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 227b7fb7bb..c347018723 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2978,6 +2978,7 @@ struct wined3d_stateblock_state
     struct wined3d_shader *ps;
     struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
     struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
+    BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
 };
 
 struct wined3d_device
-- 
2.20.1




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