[PATCH 4/5] d3d8: Centralize the assignment of resource access map flags.

Matteo Bruni mbruni at codeweavers.com
Tue Jan 29 08:28:08 CST 2019


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d8/buffer.c       |  6 ++----
 dlls/d3d8/d3d8_private.h | 22 ++++++++++++++--------
 dlls/d3d8/texture.c      |  6 +++---
 3 files changed, 19 insertions(+), 15 deletions(-)

diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index b6d9f58cdc4..909504049a6 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -304,8 +304,7 @@ HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *
     desc.byte_width = size;
     desc.usage = usage & WINED3DUSAGE_MASK;
     desc.bind_flags = 0;
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
-            | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_VERTEXBUFFER);
     desc.misc_flags = 0;
     desc.structure_byte_stride = 0;
 
@@ -621,8 +620,7 @@ HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *de
     desc.byte_width = size;
     desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
     desc.bind_flags = 0;
-    desc.access = wined3daccess_from_d3dpool(pool, usage)
-            | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_INDEXBUFFER);
     desc.misc_flags = 0;
     desc.structure_byte_stride = 0;
 
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 858fa6b2f4f..9d551c693d0 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -312,23 +312,29 @@ static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned i
     }
 }
 
-static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
+static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage, D3DRESOURCETYPE type)
 {
+    unsigned int access;
+
     switch (pool)
     {
         case D3DPOOL_DEFAULT:
-            if (usage & D3DUSAGE_DYNAMIC)
-                return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
-            return WINED3D_RESOURCE_ACCESS_GPU;
+            access = WINED3D_RESOURCE_ACCESS_GPU;
+            break;
         case D3DPOOL_MANAGED:
-            return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
-                    | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+            access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
+            break;
         case D3DPOOL_SYSTEMMEM:
         case D3DPOOL_SCRATCH:
-            return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+            access = WINED3D_RESOURCE_ACCESS_CPU;
+            break;
         default:
-            return 0;
+            access = 0;
     }
+    if (type == D3DRTYPE_VERTEXBUFFER || type == D3DRTYPE_INDEXBUFFER
+            || pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
+        access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
+    return access;
 }
 
 static inline unsigned int wined3d_bind_flags_from_d3d8_usage(DWORD usage)
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 6f17e9da5fd..6a7e6b4203c 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1111,7 +1111,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
-    desc.access = wined3daccess_from_d3dpool(pool, usage);
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_TEXTURE);
     desc.width = width;
     desc.height = height;
     desc.depth = 1;
@@ -1156,7 +1156,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
-    desc.access = wined3daccess_from_d3dpool(pool, usage);
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_CUBETEXTURE);
     desc.width = edge_length;
     desc.height = edge_length;
     desc.depth = 1;
@@ -1203,7 +1203,7 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
     if (pool == D3DPOOL_SCRATCH)
         desc.usage |= WINED3DUSAGE_SCRATCH;
     desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
-    desc.access = wined3daccess_from_d3dpool(pool, usage);
+    desc.access = wined3daccess_from_d3dpool(pool, usage, D3DRTYPE_VOLUMETEXTURE);
     desc.width = width;
     desc.height = height;
     desc.depth = depth;
-- 
2.19.2




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