[PATCH vkd3d 3/3] vkd3d: Implement d3d12_heap_SetName().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 29 15:14:33 CST 2019
From: Zhiyi Zhang <zzhang at codeweavers.com>
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d/resource.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 3f44712..ced232d 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -192,9 +192,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(ID3D12Heap *iface, const WCH
{
struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
- FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, heap->device->wchar_size));
+ TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size));
- return E_NOTIMPL;
+ return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_memory,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, name);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(ID3D12Heap *iface,
--
2.11.0
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