[PATCH vkd3d 3/3] vkd3d: Implement d3d12_heap_SetName().

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 29 15:14:33 CST 2019


From: Zhiyi Zhang <zzhang at codeweavers.com>

Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 libs/vkd3d/resource.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 3f44712..ced232d 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -192,9 +192,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(ID3D12Heap *iface, const WCH
 {
     struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
 
-    FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, heap->device->wchar_size));
+    TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size));
 
-    return E_NOTIMPL;
+    return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_memory,
+            VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, name);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(ID3D12Heap *iface,
-- 
2.11.0




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