[PATCH] d3d8: Fix building on Mac.
Zhiyi Zhang
zzhang at codeweavers.com
Wed Jan 30 08:25:07 CST 2019
bool is a reserved word in c99.
After b51bc84338455dca41c6704e3fee4cbda6b440e7, bool will
be expanded to _Bool with Xcode headers.
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
dlls/d3d8/d3d8_main.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index a6c67008ed..5fbd165285 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -61,16 +61,16 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
* ValidateVertexShader (D3D8.@)
*
* I've seen reserved1 and reserved2 always passed as 0's
- * bool seems always passed as 0 or 1, but other values work as well...
+ * boolean seems always passed as 0 or 1, but other values work as well...
* toto result?
*/
-HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
+HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL boolean, DWORD* toto)
{
HRESULT ret;
static BOOL warned;
if (TRACE_ON(d3d8) || !warned) {
- FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
+ FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, boolean, toto);
warned = TRUE;
}
@@ -99,13 +99,13 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
* PARAMS
* toto result?
*/
-HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
+HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL boolean, DWORD* toto)
{
HRESULT ret;
static BOOL warned;
if (TRACE_ON(d3d8) || !warned) {
- FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
+ FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, boolean, toto);
warned = TRUE;
}
--
2.15.2 (Apple Git-101.1)
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