[PATCH vkd3d 06/10] vkd3d: Implement d3d12_command_list_SetName().

Józef Kucia joseph.kucia at gmail.com
Thu Jan 31 02:16:01 CST 2019


On Thu, Jan 31, 2019 at 8:33 AM Zhiyi Zhang <zzhang at codeweavers.com> wrote:
>
> Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
> ---
>  libs/vkd3d/command.c | 5 +++--
>  1 file changed, 3 insertions(+), 2 deletions(-)
>
> diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
> index 47c8854..f05b40c 100644
> --- a/libs/vkd3d/command.c
> +++ b/libs/vkd3d/command.c
> @@ -1694,9 +1694,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetName(ID3D12GraphicsComman
>  {
>      struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
>
> -    FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, list->device->wchar_size));
> +    TRACE("iface %p, name %s.\n", iface, debugstr_w(name, list->device->wchar_size));
>
> -    return E_NOTIMPL;
> +    return vkd3d_set_vk_object_name(list->device, (uint64_t)(uintptr_t)list->vk_command_buffer,
> +                                    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT, name);;
>  }

This isn't correct. A d3d12 command list usually uses multiple
VkCommandBuffers through its lifetime. d3d12_command_list_Reset()
allocates a new VkCommandBuffer for the command list.

(Also double semicolons, and formatting looks wrong).



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