[PATCH vkd3d v2 5/5] vkd3d: Implement d3d12_fence_SetName().

Zhiyi Zhang zzhang at codeweavers.com
Thu Jan 31 03:08:06 CST 2019


Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
 libs/vkd3d/command.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 47c8854..9af1ec9 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -435,9 +435,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetName(ID3D12Fence *iface, const W
 {
     struct d3d12_fence *fence = impl_from_ID3D12Fence(iface);
 
-    FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, fence->device->wchar_size));
+    TRACE("iface %p, name %s.\n", iface, debugstr_w(name, fence->device->wchar_size));
 
-    return E_NOTIMPL;
+    return name ? S_OK : E_INVALIDARG;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d12_fence_GetDevice(ID3D12Fence *iface,
-- 
2.20.1




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