[PATCH vkd3d 4/9] vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.

Józef Kucia joseph.kucia at gmail.com
Thu Jan 31 04:29:29 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/vkd3d_shader_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 071880808755..2bfdad0641cc 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -20,7 +20,7 @@
 
 #include <stdio.h>
 
-VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG");
+VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
 
 STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
 STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
-- 
2.19.2




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