[PATCH vkd3d v2 3/5] vkd3d: Implement d3d12_command_allocator_SetName().

Zhiyi Zhang zzhang at codeweavers.com
Thu Jan 31 21:37:30 CST 2019


Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
 libs/vkd3d/command.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index abee0e2..dd0d564 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -1081,9 +1081,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetName(ID3D12CommandAl
 {
     struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
 
-    FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, allocator->device->wchar_size));
+    TRACE("iface %p, name %s.\n", iface, debugstr_w(name, allocator->device->wchar_size));
 
-    return E_NOTIMPL;
+    return name ? S_OK : E_INVALIDARG;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetDevice(ID3D12CommandAllocator *iface,
-- 
2.15.2 (Apple Git-101.1)





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