[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 1 16:40:33 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a34de176b27..e6fe7839d02 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8633,10 +8633,9 @@ static GLuint find_glsl_domain_shader(const struct wined3d_context_gl *context_g
return ret;
}
-static GLuint find_glsl_geometry_shader(const struct wined3d_context *context,
+static GLuint find_glsl_geometry_shader(const struct wined3d_context_gl *context_gl,
struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct gs_compile_args *args)
{
- const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
struct glsl_gs_compiled_shader *gl_shaders, *new_array;
struct glsl_shader_private *shader_data;
unsigned int i, new_size;
@@ -10174,7 +10173,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
struct gs_compile_args args;
find_gs_compile_args(state, gshader, &args, context);
- gs_id = find_glsl_geometry_shader(context, priv, gshader, &args);
+ gs_id = find_glsl_geometry_shader(context_gl, priv, gshader, &args);
}
/* A pixel shader is not used when rasterization is disabled. */
--
2.11.0
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