[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 1 16:40:32 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 92a95865f6d..a34de176b27 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8578,10 +8578,9 @@ static GLuint find_glsl_hull_shader(const struct wined3d_context_gl *context_gl,
return ret;
}
-static GLuint find_glsl_domain_shader(const struct wined3d_context *context,
+static GLuint find_glsl_domain_shader(const struct wined3d_context_gl *context_gl,
struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct ds_compile_args *args)
{
- const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context);
struct glsl_ds_compiled_shader *gl_shaders, *new_array;
struct glsl_shader_private *shader_data;
unsigned int i, new_size;
@@ -10162,7 +10161,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
struct ds_compile_args args;
find_ds_compile_args(state, dshader, &args, context);
- ds_id = find_glsl_domain_shader(context, priv, dshader, &args);
+ ds_id = find_glsl_domain_shader(context_gl, priv, dshader, &args);
}
gshader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
--
2.11.0
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