[PATCH] d3d10core/tests: Use d3d10 enumeration types.

Nikolay Sivov nsivov at codeweavers.com
Wed Jul 3 03:11:03 CDT 2019


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10core/tests/d3d10core.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index a395467125..f65bd34a79 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -1835,7 +1835,7 @@ static void test_texture1d_interfaces(void)
         desc.MipLevels = 1;
         desc.ArraySize = 1;
         desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
-        desc.Usage = D3D11_USAGE_DEFAULT;
+        desc.Usage = D3D10_USAGE_DEFAULT;
         desc.BindFlags = current->bind_flags;
         desc.CPUAccessFlags = 0;
         desc.MiscFlags = current->misc_flags;
@@ -17524,8 +17524,8 @@ static void test_multiple_viewports(void)
 
     /* Two viewports, only first scissor rectangle set. */
     memset(&rasterizer_desc, 0, sizeof(rasterizer_desc));
-    rasterizer_desc.FillMode = D3D11_FILL_SOLID;
-    rasterizer_desc.CullMode = D3D11_CULL_BACK;
+    rasterizer_desc.FillMode = D3D10_FILL_SOLID;
+    rasterizer_desc.CullMode = D3D10_CULL_BACK;
     rasterizer_desc.DepthClipEnable = TRUE;
     rasterizer_desc.ScissorEnable = TRUE;
     hr = ID3D10Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
-- 
2.20.1




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