[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to glsl_blitter_get_program().

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 4 06:58:00 CDT 2019


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0c6b6b6d5f8..e8357f8dc2f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -12803,9 +12803,9 @@ static void glsl_blitter_upload_palette(struct wined3d_glsl_blitter *blitter,
 
 /* Context activation is done by the caller. */
 static struct glsl_blitter_program *glsl_blitter_get_program(struct wined3d_glsl_blitter *blitter,
-        struct wined3d_context *context, const struct wined3d_texture_gl *texture_gl, BOOL use_colour_key)
+        struct wined3d_context_gl *context_gl, const struct wined3d_texture_gl *texture_gl, BOOL use_colour_key)
 {
-    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
     struct glsl_blitter_program *program;
     struct glsl_blitter_args args;
     struct wine_rb_entry *entry;
@@ -13052,7 +13052,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
         colour_key = NULL;
     }
 
-    if (!(program = glsl_blitter_get_program(glsl_blitter, context, src_texture_gl, !!colour_key)))
+    if (!(program = glsl_blitter_get_program(glsl_blitter, context_gl, src_texture_gl, !!colour_key)))
     {
         ERR("Failed to get blitter program.\n");
         return dst_location;
-- 
2.11.0




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