[PATCH vkd3d 1/5] tests: Destroy placed resources after destroying heap.
Józef Kucia
joseph.kucia at gmail.com
Thu Jul 4 09:41:06 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
In order to exercise that the destroyed heap isn't accessed.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 5177607fbbcc..b8eb4ab64b1f 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -6769,11 +6769,11 @@ static void test_map_placed_resources(void)
release_resource_readback(&rb);
ID3D12Resource_Release(uav_buffer);
- for (i = 0; i < ARRAY_SIZE(cb); ++i)
- ID3D12Resource_Release(cb[i]);
ID3D12Resource_Release(readback_buffer);
ID3D12Heap_Release(upload_heap);
ID3D12Heap_Release(readback_heap);
+ for (i = 0; i < ARRAY_SIZE(cb); ++i)
+ ID3D12Resource_Release(cb[i]);
destroy_test_context(&context);
}
--
2.21.0
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