[PATCH vkd3d 1/5] tests: Destroy placed resources after destroying heap.

Józef Kucia joseph.kucia at gmail.com
Thu Jul 4 09:41:06 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

In order to exercise that the destroyed heap isn't accessed.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 tests/d3d12.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index 5177607fbbcc..b8eb4ab64b1f 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -6769,11 +6769,11 @@ static void test_map_placed_resources(void)
     release_resource_readback(&rb);
 
     ID3D12Resource_Release(uav_buffer);
-    for (i = 0; i < ARRAY_SIZE(cb); ++i)
-        ID3D12Resource_Release(cb[i]);
     ID3D12Resource_Release(readback_buffer);
     ID3D12Heap_Release(upload_heap);
     ID3D12Heap_Release(readback_heap);
+    for (i = 0; i < ARRAY_SIZE(cb); ++i)
+        ID3D12Resource_Release(cb[i]);
     destroy_test_context(&context);
 }
 
-- 
2.21.0




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