[PATCH v2 5/6] server: Don't emulate rawinput mouse events if native exist.

Rémi Bernon rbernon at codeweavers.com
Wed Jul 24 05:28:40 CDT 2019


On Tue, 2019-07-23 at 12:16 -0400, Derek Lesho wrote:
> Well, while it is certainly possible to use actual rawinput for sending
> keyboard events and mouse presses, I don't see much of an incentive to.
> With mouse motion, the DE is bypassed so mouse acceleration and sensitivity
> are bypassed (just like on windows), but I don't think DE's modify keyboard
> events or mouse presses in any meaningful way.

Then you don't need the emulate_raw_mouse_press flag. Keyboard raw
input is another topic of course.

If you drop the emulate_raw_mouse_press flag, which isn't going to be
enabled anyway as you said, I believe your patch, and the code, will be
simpler. I think you can drop the big if and only change:

-        msg_data->rawinput.mouse.x    = x - desktop->cursor.x;
-        msg_data->rawinput.mouse.y    = y - desktop->cursor.y;
+        msg_data->rawinput.mouse.x    = emulate_raw_mouse_move ? x - desktop->cursor.x : 0;
+        msg_data->rawinput.mouse.y    = emulate_raw_mouse_move ? y - desktop->cursor.y : 0;

You could then conditionally call queue_hardware_message below if the
button data is empty in order to avoid sending empty events.
-- 
Rémi Bernon <rbernon at codeweavers.com>




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