[PATCH v2] wined3d: Inhibit the screensaver while a full-screen application has focus.
Zebediah Figura
zfigura at codeweavers.com
Mon Jul 29 14:14:19 CDT 2019
This matches Windows behaviour at least as of Windows 7.
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
Windows does not seem to do it using SystemParametersInfo(), nor using
SetThreadExecutionState(). I suspect it is instead using the Power*Request()
APIs, but as far as I'm aware implementing those would require getting at an
external library such as X11 or dbus from ntdll (or kernel32), which is not
permitted.
dlls/wined3d/device.c | 6 ++++++
dlls/wined3d/swapchain.c | 2 ++
dlls/wined3d/wined3d_private.h | 3 ++-
3 files changed, 10 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a4c26cf3976..ab4a6ce9400 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1023,6 +1023,8 @@ void CDECL wined3d_device_restore_fullscreen_window(struct wined3d_device *devic
HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window)
{
+ UINT screensaver_active;
+
TRACE("device %p, window %p.\n", device, window);
if (!wined3d_register_window(NULL, window, device, 0))
@@ -1033,6 +1035,9 @@ HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device,
InterlockedExchangePointer((void **)&device->focus_window, window);
SetWindowPos(window, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
+ SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
+ device->restore_screensaver = !!screensaver_active;
+ SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, 0);
return WINED3D_OK;
}
@@ -1043,6 +1048,7 @@ void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
if (device->focus_window) wined3d_unregister_window(device->focus_window);
InterlockedExchangePointer((void **)&device->focus_window, NULL);
+ SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, device->restore_screensaver, NULL, 0);
}
static void device_init_swapchain_state(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 8603c8de7a0..6534fe28cb0 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -1148,6 +1148,8 @@ void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activa
if (!focus_messages)
device->filter_messages = 1;
+ SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, !activate && device->restore_screensaver, NULL, 0);
+
if (activate)
{
if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES))
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b959a280608..56c7e0004d4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3171,7 +3171,8 @@ struct wined3d_device
BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
BYTE filter_messages : 1;
- BYTE padding : 3;
+ BYTE restore_screensaver : 1;
+ BYTE padding : 2;
unsigned char surface_alignment; /* Line Alignment of surfaces */
--
2.20.1
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