[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to atifs_free_ffpshader().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jul 31 15:18:03 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/ati_fragment_shader.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c
index e166d99bf1f..1945344688a 100644
--- a/dlls/wined3d/ati_fragment_shader.c
+++ b/dlls/wined3d/ati_fragment_shader.c
@@ -1333,10 +1333,10 @@ static void *atifs_alloc(const struct wined3d_shader_backend_ops *shader_backend
static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *param)
{
struct atifs_ffp_desc *entry_ati = WINE_RB_ENTRY_VALUE(entry, struct atifs_ffp_desc, parent.entry);
- struct wined3d_context *context = param;
+ struct wined3d_context_gl *context_gl = param;
const struct wined3d_gl_info *gl_info;
- gl_info = context->gl_info;
+ gl_info = context_gl->c.gl_info;
GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati->shader));
checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
heap_free(entry_ati);
@@ -1345,9 +1345,10 @@ static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *param)
/* Context activation is done by the caller. */
static void atifs_free(struct wined3d_device *device, struct wined3d_context *context)
{
+ struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
struct atifs_private_data *priv = device->fragment_priv;
- wine_rb_destroy(&priv->fragment_shaders, atifs_free_ffpshader, context);
+ wine_rb_destroy(&priv->fragment_shaders, atifs_free_ffpshader, context_gl);
heap_free(priv);
device->fragment_priv = NULL;
--
2.11.0
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