[PATCH 1/7] wined3d: Rename wined3d_window_state_restore_from_fullscreen() to wined3d_swapchain_state_restore_from_fullscreen().

Henri Verbeet hverbeet at codeweavers.com
Wed Jul 31 15:29:45 CDT 2019


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/swapchain.c       | 8 ++++----
 dlls/wined3d/wined3d_private.h | 2 +-
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index eb77e0e4220..5e207be37e5 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -85,14 +85,14 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
 
             if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
             {
-                wined3d_window_state_restore_from_fullscreen(&swapchain->state,
+                wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state,
                         swapchain->device_window, &swapchain->original_window_rect);
                 wined3d_device_release_focus_window(swapchain->device);
             }
         }
         else
         {
-            wined3d_window_state_restore_from_fullscreen(&swapchain->state, swapchain->device_window, NULL);
+            wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->device_window, NULL);
         }
     }
 
@@ -1450,7 +1450,7 @@ HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
     return WINED3D_OK;
 }
 
-void wined3d_window_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
+void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
         HWND window, const RECT *window_rect)
 {
     unsigned int window_pos_flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
@@ -1582,7 +1582,7 @@ HRESULT CDECL wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapcha
         RECT *window_rect = NULL;
         if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
             window_rect = &swapchain->original_window_rect;
-        wined3d_window_state_restore_from_fullscreen(state, swapchain->device_window, window_rect);
+        wined3d_swapchain_state_restore_from_fullscreen(state, swapchain->device_window, window_rect);
     }
 
     state->desc.windowed = swapchain_desc->windowed;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7ad0c113641..74f115f4f80 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4183,7 +4183,7 @@ struct wined3d_swapchain_state
     LONG exstyle;
 };
 
-void wined3d_window_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
+void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
         HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
         HWND window, unsigned int w, unsigned int h) DECLSPEC_HIDDEN;
-- 
2.11.0




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