[PATCH 09/13] include : Added Animate_IsPlaying define.
Alistair Leslie-Hughes
leslie_alistair at hotmail.com
Wed Jul 31 22:29:02 CDT 2019
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
include/commctrl.h | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/include/commctrl.h b/include/commctrl.h
index d9a50242a3..38aaeef1c9 100644
--- a/include/commctrl.h
+++ b/include/commctrl.h
@@ -4608,6 +4608,7 @@ static const WCHAR ANIMATE_CLASSW[] = { 'S','y','s',
#define ACM_OPEN WINELIB_NAME_AW(ACM_OPEN)
#define ACM_PLAY (WM_USER+101)
#define ACM_STOP (WM_USER+102)
+#define ACM_ISPLAYING (WM_USER+104)
#define ACN_START 1
#define ACN_STOP 2
@@ -4635,7 +4636,8 @@ static const WCHAR ANIMATE_CLASSW[] = { 'S','y','s',
(BOOL)SNDMSG(hwnd,ACM_OPENA,0,0)
#define Animate_Seek(hwnd,frame) \
(BOOL)SNDMSG(hwnd,ACM_PLAY,1,(LPARAM)MAKELONG(frame,frame))
-
+#define Animate_IsPlaying(hwnd) \
+ (BOOL)SNDMSG(hwnd, ACM_ISPLAYING, 0, 0)
/**************************************************************************
* IP Address control
--
2.17.1
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