[PATCH 5/5] wined3d: Properly check whether a context was created in swapchain_init().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 3 08:40:23 CDT 2019
This fixes commit db201072655946662c041a66ee434c30c245e5b0, but the underlying
issue was of course present before that commit.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 4cefd80f802..481b3b718ed 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -904,7 +904,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
wined3d_cs_init_object(device->cs, wined3d_swapchain_cs_init, swapchain);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
- if (!swapchain->context[0])
+ if (!swapchain->num_contexts)
{
hr = WINED3DERR_NOTAVAILABLE;
goto err;
--
2.11.0
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