[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to context_unload_tex_coords().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 10 15:15:29 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 7 ++++---
dlls/wined3d/state.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
3 files changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 01d350de502..be24baf3187 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5015,9 +5015,9 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
context_release(context);
}
-void context_unload_tex_coords(const struct wined3d_context *context)
+void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl)
{
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
unsigned int texture_idx;
for (texture_idx = 0; texture_idx < gl_info->limits.texture_coords; ++texture_idx)
@@ -5091,6 +5091,7 @@ void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context
/* This should match any arrays loaded in context_load_vertex_data(). */
static void context_unload_vertex_data(struct wined3d_context *context)
{
+ struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
if (!context->namedArraysLoaded)
@@ -5100,7 +5101,7 @@ static void context_unload_vertex_data(struct wined3d_context *context)
gl_info->gl_ops.gl.p_glDisableClientState(GL_COLOR_ARRAY);
if (gl_info->supported[EXT_SECONDARY_COLOR])
gl_info->gl_ops.gl.p_glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
- context_unload_tex_coords(context);
+ wined3d_context_gl_unload_tex_coords(context_gl);
context->namedArraysLoaded = FALSE;
}
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a31f08574ed..1e13557a98f 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3474,7 +3474,7 @@ static void tex_coordindex(struct wined3d_context *context, const struct wined3d
*/
GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
- context_unload_tex_coords(context);
+ wined3d_context_gl_unload_tex_coords(context_gl);
wined3d_context_gl_load_tex_coords(context_gl, &context->stream_info, &curVBO, state);
}
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0dd1fc1bc75..4f0b91adaf1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2111,6 +2111,7 @@ void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_
void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer) DECLSPEC_HIDDEN;
void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
+void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2268,7 +2269,6 @@ void context_state_drawbuf(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
void context_state_fb(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
-void context_unload_tex_coords(const struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, GLenum binding) DECLSPEC_HIDDEN;
--
2.11.0
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