[PATCH 4/5] ddraw/tests: Test adding a number of lights to viewport in ddraw4.
Paul Gofman
gofmanp at gmail.com
Tue Jun 11 05:06:21 CDT 2019
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/ddraw/tests/ddraw4.c | 22 +++++++++++++++++++++-
1 file changed, 21 insertions(+), 1 deletion(-)
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 42609f201e..3dae48a076 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -4556,6 +4556,7 @@ static void test_specular_lighting(void)
{&point_far, TRUE, 0.0f, expected_zero, ARRAY_SIZE(expected_zero)},
};
+ IDirect3DLight *light, *dummy_lights[64];
IDirect3DVertexBuffer *src_vb, *dst_vb;
struct vertex *quad, *src_data;
D3DVERTEXBUFFERDESC vb_desc;
@@ -4564,7 +4565,7 @@ static void test_specular_lighting(void)
IDirect3DMaterial3 *material;
IDirect3DDevice3 *device;
IDirectDrawSurface4 *rt;
- IDirect3DLight *light;
+ D3DLIGHT2 light_desc;
IDirect3D3 *d3d;
D3DCOLOR color;
ULONG refcount;
@@ -4635,6 +4636,22 @@ static void test_specular_lighting(void)
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ memset(&light_desc, 0, sizeof(light_desc));
+ light_desc.dwSize = sizeof(light_desc);
+ light_desc.dltType = D3DLIGHT_DIRECTIONAL;
+ light_desc.dwFlags = D3DLIGHT_ACTIVE;
+ U3(light_desc.dvDirection).z = 1.0f;
+
+ for (i = 0; i < ARRAY_SIZE(dummy_lights); ++i)
+ {
+ hr = IDirect3D3_CreateLight(d3d, &dummy_lights[i], NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DViewport3_AddLight(viewport, dummy_lights[i]);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DLight_SetLight(dummy_lights[i], (D3DLIGHT *)&light_desc);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ }
+
hr = IDirect3D3_CreateLight(d3d, &light, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DViewport3_AddLight(viewport, light);
@@ -4721,6 +4738,9 @@ static void test_specular_lighting(void)
destroy_material(material);
}
+ for (i = 0; i < ARRAY_SIZE(dummy_lights); ++i)
+ IDirect3DLight_Release(dummy_lights[i]);
+
IDirect3DVertexBuffer_Release(dst_vb);
IDirect3DVertexBuffer_Release(src_vb);
--
2.21.0
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