[PATCH v2 resend 1/3] dxgi/tests: Add IDXGIOutput ownership tests.
Zhiyi Zhang
zzhang at codeweavers.com
Tue Jun 11 09:52:02 CDT 2019
On 6/11/19 9:08 PM, Józef Kucia wrote:
> On Mon, Jun 10, 2019 at 3:05 PM Zhiyi Zhang <zzhang at codeweavers.com> wrote:
>> +/* This is to get a result from a function that returns different result if called too early */
>> +#define wait_result(a, b, c, d) wait_result_(__LINE__, a, b, c, d)
>> +#define wait_result_(line, func, arg, expected, todo) \
>> + do \
>> + { \
>> + DWORD total_time = 0; \
>> + typeof(expected) got; \
>> + do \
>> + { \
>> + got = func(arg); \
>> + if (got == expected) \
>> + break; \
>> + Sleep(wait_step); \
>> + total_time += wait_step; \
>> + } while (total_time < wait_timeout); \
>> + todo_wine_if(todo) ok_(__FILE__, line)(got == expected, "Expect %#x, got %#x.\n", expected, got); \
>> + } while (0)
> Do you expect that wait_result() is needed for other functions than
> D3DKMTCheckVidPnExclusiveOwnership? I think we could avoid this macro
> and introduce wait_vidpn_exclusive_ownership() instead.
No. I will make it wait_vidpn_exclusive_ownership
>
> Also if you make wait_step and wait_timeout global variables, please
> try to use the same timeout constant in patch 2/3. Otherwise, it might
> make sense to not make them global.
>
>> + if (is_d3d12)
>> + {
>> + hr = ID3D12CommandQueue_GetDevice((ID3D12CommandQueue *)device, &IID_ID3D12Device, (void **)&d3d12_device);
>> + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
>> + luid = ID3D12Device_GetAdapterLuid(d3d12_device);
>> + ID3D12Device_Release(d3d12_device);
>> + hr = IDXGIFactory_QueryInterface(factory, &IID_IDXGIFactory4, (void **)&factory4);
>> + if (hr == E_NOINTERFACE)
>> + {
>> + skip("DXGI 1.4 unsupported.\n");
>> + IDXGIFactory_Release(factory);
>> + return;
>> + }
> Is it possible to have a D3D12 device without IID_IDXGIFactory4?
It seems to be the only way to get the corresponding adapter back from a d3d12 device.
>
>> + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
>> + hr = IDXGIFactory4_EnumAdapterByLuid(factory4, luid, &IID_IDXGIAdapter, (void **)&adapter);
>> + IDXGIFactory4_Release(factory4);
>> + if (hr == DXGI_ERROR_NOT_FOUND)
>> + {
>> + skip("Wine doesn't support IDXGIFactory4_EnumAdapterByLuid.\n");
>> + IDXGIFactory_Release(factory);
>> + return;
>> + }
>> + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
>> + }
>> + else
>> + {
>> + hr = IDXGIDevice_GetAdapter((IDXGIDevice *)device, &adapter);
>> + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
>> + }
> Perhaps we should introduce a helper function, e.g. IDXGIAdapter
> *get_adapter(IUnknown *device);
>
>> + /* The following results shows that IDXGIOutput_TakeOwnership(output, device, TRUE) is used in
>> + * SetFullscreenState(swapchain, TRUE, NULL)
>> + *
>> + * This make me believe the MSDN documentation is saying the opposite about the last parameter,
>> + * "
>> + * HRESULT TakeOwnership(IUnknown *pDevice, BOOL Exclusive);
>> + * Name: Exclusive Type: BOOL
>> + * Set to TRUE to enable other threads or applications to take ownership of the device; otherwise, set to FALSE.
>> + * "
>> + *
>> + * Reasons:
>> + * 1. The parameter name is called 'Exclusive'
>> + * 2. D3DKMTSetVidPnSourceOwner(D3DKMT_VIDPNSOURCEOWNER_EXCLUSIVE) makes D3DKMTCheckVidPnExclusiveOwnership return
>> + * STATUS_GRAPHICS_PRESENT_OCCLUDED. And D3DKMTSetVidPnSourceOwner(D3DKMT_VIDPNSOURCEOWNER_SHARED) makes
>> + * D3DKMTCheckVidPnExclusiveOwnership return STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE. So the opposite mapping of
>> + * what MSDN is saying is consistent with the tests.
>> + */
> I feel that the full MSDN quote is not necessary. A simple explanation
> what the "exclusive" parameter means according to tests should be
> enough.
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