[PATCH 2/2] d3d9/tests: Add test for 'nrm' opcode.

Marvin testbot at winehq.org
Wed Jun 12 03:56:15 CDT 2019


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=53558

Your paranoid android.


=== debian9 (32 bit report) ===

d3d9:
visual.c:25779: Test failed: test nrm_vec4(0.0, 0.0, 0.0, 0.5), expected 0x000000ff, got 0x00000000.

=== debian9 (32 bit French report) ===

d3d9:
visual.c:25779: Test failed: test nrm_vec4(0.0, 0.0, 0.0, 0.5), expected 0x000000ff, got 0x00000000.

=== debian9 (32 bit Japanese:Japan report) ===

d3d9:
visual.c:25779: Test failed: test nrm_vec4(0.0, 0.0, 0.0, 0.5), expected 0x000000ff, got 0x00000000.

=== debian9 (32 bit Chinese:China report) ===

d3d9:
visual.c:25779: Test failed: test nrm_vec4(0.0, 0.0, 0.0, 0.5), expected 0x000000ff, got 0x00000000.

=== debian9 (32 bit WoW report) ===

d3d9:
visual.c:25779: Test failed: test nrm_vec4(0.0, 0.0, 0.0, 0.5), expected 0x000000ff, got 0x00000000.

=== debian9 (64 bit WoW report) ===

d3d9:
visual.c:25779: Test failed: test nrm_vec4(0.0, 0.0, 0.0, 0.5), expected 0x000000ff, got 0x00000000.



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