[PATCH 1/4] wined3d: Drop support for WINED3DFMT_D32_UNORM.

Henri Verbeet hverbeet at gmail.com
Thu Jun 13 04:21:10 CDT 2019


On Thu, 13 Jun 2019 at 13:25, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> On Mon, Jun 10, 2019 at 8:03 PM Henri Verbeet <hverbeet at gmail.com> wrote:
> > This change is probably ok. Assuming for the sake of argument that I
> > don't have access to CodeWeavers' internal bug tracker though, why
> > would we want to do this?
>
> It turns out that D32_UNORM is never supported on d3d in practice.
> Exposing it might confuse applications, which is exactly what happens
> for the Steam version of Metal Slug (1, 2, 3 and X) and other games
> (mostly other NEOGEO ports). There are a number of issue reports for
> Proton related to this, e.g.
> https://github.com/ValveSoftware/Proton/issues/1173.

Well, yes, but the point is that that kind of information should be in
the code. See also e.g. the comment at the top of
format_texture_info[].



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