[PATCH vkd3d 4/4] vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.
Józef Kucia
joseph.kucia at gmail.com
Thu Jun 13 06:47:36 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 64be72d5af9c..794668041fa2 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1722,7 +1722,7 @@ static void rs_desc_from_d3d12(VkPipelineRasterizationStateCreateInfo *vk_desc,
if (d3d12_desc->MultisampleEnable)
FIXME_ONCE("Ignoring MultisampleEnable %#x.\n", d3d12_desc->MultisampleEnable);
if (d3d12_desc->AntialiasedLineEnable)
- FIXME("Ignoring AntialiasedLineEnable %#x.\n", d3d12_desc->AntialiasedLineEnable);
+ FIXME_ONCE("Ignoring AntialiasedLineEnable %#x.\n", d3d12_desc->AntialiasedLineEnable);
if (d3d12_desc->ForcedSampleCount)
FIXME("Ignoring ForcedSampleCount %#x.\n", d3d12_desc->ForcedSampleCount);
if (d3d12_desc->ConservativeRaster)
--
2.21.0
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