[PATCH v4 3/3] wined3d: Do not zero 'w' with zero norm for 'nrm' opcode in GLSL backend.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 13 09:53:31 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
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