[PATCH 07/12] d3drm: Implement frame AddRotation
Jeff Smith
whydoubt at gmail.com
Thu Jun 13 23:27:32 CDT 2019
Signed-off-by: Jeff Smith <whydoubt at gmail.com>
---
dlls/d3drm/frame.c | 75 +++++++++++++++++++++++++++++++++++++++++++-----
dlls/d3drm/tests/d3drm.c | 19 ++++++++++++
2 files changed, 87 insertions(+), 7 deletions(-)
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index 8dbecd5896..ebe09df141 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -1160,29 +1160,90 @@ static HRESULT WINAPI d3drm_frame1_AddScale(IDirect3DRMFrame *iface,
return d3drm_frame3_AddScale(&frame->IDirect3DRMFrame3_iface, type, sx, sy, sz);
}
+static void rotate_axis(D3DRMMATRIX4D matrix, D3DVECTOR *axis, D3DVALUE theta)
+{
+ D3DVALUE stheta, ctheta, coff;
+
+ D3DRMVectorNormalize(axis);
+ stheta = sinf(theta);
+ ctheta = cosf(theta);
+ coff = 1.0f - ctheta;
+
+ matrix[0][0] = coff * axis->u1.x * axis->u1.x + ctheta;
+ matrix[1][0] = coff * axis->u1.x * axis->u2.y - stheta * axis->u3.z;
+ matrix[2][0] = coff * axis->u1.x * axis->u3.z + stheta * axis->u2.y;
+ matrix[3][0] = 0.0f;
+ matrix[0][1] = coff * axis->u2.y * axis->u1.x + stheta * axis->u3.z;
+ matrix[1][1] = coff * axis->u2.y * axis->u2.y + ctheta;
+ matrix[2][1] = coff * axis->u2.y * axis->u3.z - stheta * axis->u1.x;
+ matrix[3][1] = 0.0f;
+ matrix[0][2] = coff * axis->u3.z * axis->u1.x - stheta * axis->u2.y;
+ matrix[1][2] = coff * axis->u3.z * axis->u2.y + stheta * axis->u1.x;
+ matrix[2][2] = coff * axis->u3.z * axis->u3.z + ctheta;
+ matrix[3][2] = 0.0f;
+ matrix[0][3] = 0.0f;
+ matrix[1][3] = 0.0f;
+ matrix[2][3] = 0.0f;
+ matrix[3][3] = 1.0f;
+}
+
static HRESULT WINAPI d3drm_frame3_AddRotation(IDirect3DRMFrame3 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
- FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n",
- iface, type, x, y, z, theta);
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
+ D3DVECTOR axis;
+ D3DRMMATRIX4D m, m2;
- return E_NOTIMPL;
+ TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
+
+ axis.u1.x = x;
+ axis.u2.y = y;
+ axis.u3.z = z;
+
+ switch (type)
+ {
+ case D3DRMCOMBINE_REPLACE:
+ rotate_axis(frame->transform, &axis, theta);
+ break;
+
+ case D3DRMCOMBINE_BEFORE:
+ rotate_axis(m, &axis, theta);
+ memcpy(m2, frame->transform, sizeof(D3DRMMATRIX4D));
+ matrix_multiply(frame->transform, m, m2);
+ break;
+
+ case D3DRMCOMBINE_AFTER:
+ memcpy(m, frame->transform, sizeof(D3DRMMATRIX4D));
+ rotate_axis(m2, &axis, theta);
+ matrix_multiply(frame->transform, m, m2);
+ break;
+
+ default:
+ WARN("Unknown Combine Type %u\n", type);
+ return D3DRMERR_BADVALUE;
+ }
+
+ return D3DRM_OK;
}
static HRESULT WINAPI d3drm_frame2_AddRotation(IDirect3DRMFrame2 *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
- FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n", iface, type, x, y, z, theta);
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
+
+ return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta);
}
static HRESULT WINAPI d3drm_frame1_AddRotation(IDirect3DRMFrame *iface,
D3DRMCOMBINETYPE type, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta)
{
- FIXME("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e stub!\n", iface, type, x, y, z, theta);
+ struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
- return E_NOTIMPL;
+ TRACE("iface %p, type %#x, x %.8e, y %.8e, z %.8e, theta %.8e.\n", iface, type, x, y, z, theta);
+
+ return d3drm_frame3_AddRotation(&frame->IDirect3DRMFrame3_iface, type, x, y, z, theta);
}
static HRESULT WINAPI d3drm_frame3_AddVisual(IDirect3DRMFrame3 *iface, IUnknown *visual)
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index e7e3effa7a..fa23ad7795 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -2883,6 +2883,25 @@ static void test_frame_transform(void)
EXPECT_TRANSFORM("AddScale (AFTER)", frame, 2,0,0, 0,2,0, 0,0,2, 6,6,6);
+ SET_TRANSFORM(frame, 1,0,0, 0,1,0, 0,0,1, 3,3,3);
+ hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_REPLACE, 1.0f, 0.0f, 0.0f, 1.57079633f);
+ EXPECT_TRANSFORM("AddRotation (REPLACE)", frame, 1,0,0, 0,0,1, 0,-1,0, 0,0,0);
+
+ SET_TRANSFORM(frame, 1,0,0, 0,1,0, 0,0,1, 3,3,3);
+ hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_BEFORE, 1.0f, 0.0f, 0.0f, 1.57079633f);
+ EXPECT_TRANSFORM("AddRotation (BEFORE)", frame, 1,0,0, 0,0,1, 0,-1,0, 3,3,3);
+
+ SET_TRANSFORM(frame, 1,0,0, 0,1,0, 0,0,1, 3,3,3);
+ hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_AFTER, 1.0f, 0.0f, 0.0f, 1.57079633f);
+ EXPECT_TRANSFORM("AddRotation (AFTER)", frame, 1,0,0, 0,0,1, 0,-1,0, 3,-3,3);
+
+ hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_REPLACE, 0.0f, 0.0f, 1.0f, 1.57079633f);
+ EXPECT_TRANSFORM("AddRotation around Z axis", frame, 0,1,0, -1,0,0, 0,0,1, 0,0,0);
+
+ hr = IDirect3DRMFrame_AddRotation(frame, D3DRMCOMBINE_REPLACE, 0.0f, 0.0f, 0.0f, 1.57079633f);
+ EXPECT_TRANSFORM("AddRotation around null axis", frame, 1,0,0, 0,0,1, 0,-1,0, 0,0,0);
+
+
IDirect3DRMFrame_Release(subframe);
IDirect3DRMFrame_Release(frame);
IDirect3DRM_Release(d3drm);
--
2.14.3
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