[PATCH v2 4/4] ddraw/tests: Add some tests for light state and stateblock interaction.
Zebediah Figura
z.figura12 at gmail.com
Fri Jun 14 18:08:55 CDT 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ddraw/tests/ddraw7.c | 279 ++++++++++++++++++++++++++++++++++++++
1 file changed, 279 insertions(+)
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index eb57d34cbff..abbf52124ea 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -16951,6 +16951,284 @@ static void test_material_state(void)
DestroyWindow(window);
}
+#define check_light(a, b, c, d) check_light_(__LINE__, a, b, c, d)
+static void check_light_(int line, IDirect3DDevice7 *device, DWORD index,
+ const D3DLIGHT7 *expected_params, BOOL expected_enabled)
+{
+ D3DLIGHT7 params;
+ BOOL enabled;
+ HRESULT hr;
+
+ hr = IDirect3DDevice7_GetLight(device, index, ¶ms);
+ if (expected_params)
+ {
+ ok_(__FILE__, line)(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ todo_wine_if(memcmp(¶ms, expected_params, sizeof(params)))
+ ok_(__FILE__, line)(!memcmp(¶ms, expected_params, sizeof(params)), "Light didn't match.\n");
+ }
+ else
+ {
+ ok_(__FILE__, line)(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
+ }
+
+ hr = IDirect3DDevice7_GetLightEnable(device, index, &enabled);
+ if (expected_params)
+ {
+ ok_(__FILE__, line)(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ todo_wine_if(enabled != expected_enabled)
+ ok_(__FILE__, line)(enabled == expected_enabled, "Got enabled %u, expected %u.\n", enabled, expected_enabled);
+ }
+ else
+ {
+ ok_(__FILE__, line)(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
+ }
+}
+
+static void test_light_state(void)
+{
+ D3DLIGHT7 light1, light2, default_light = {}, empty_light = {};
+ IDirect3DDevice7 *device;
+ DWORD stateblock;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = create_window();
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create 3D device.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ default_light.dltType = D3DLIGHT_DIRECTIONAL;
+ U1(default_light.dcvDiffuse).r = 1.0f;
+ U2(default_light.dcvDiffuse).g = 1.0f;
+ U3(default_light.dcvDiffuse).b = 1.0f;
+ default_light.dvDirection.z = 1.0f;
+ light1 = light2 = default_light;
+ light1.dltType = D3DLIGHT_POINT;
+ light2.dltType = D3DLIGHT_SPOT;
+
+ check_light(device, 0, NULL, 0);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ check_light(device, 0, &light1, 0);
+
+ hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ check_light(device, 0, &light1, 128);
+
+ hr = IDirect3DDevice7_LightEnable(device, 1, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ check_light(device, 1, &default_light, 128);
+
+ hr = IDirect3DDevice7_LightEnable(device, 2, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ check_light(device, 2, &default_light, 0);
+
+ hr = IDirect3DDevice7_SetLight(device, 1, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ check_light(device, 1, &light1, 128);
+
+ hr = IDirect3DDevice7_SetLight(device, 4, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ check_light(device, 4, &light1, 0);
+
+ hr = IDirect3DDevice7_BeginStateBlock(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 3, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 4, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 5, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_EndStateBlock(device, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ check_light(device, 0, &light1, 128);
+ check_light(device, 1, &light1, 128);
+ check_light(device, 2, &default_light, 0);
+ check_light(device, 3, NULL, 0);
+ check_light(device, 4, &light1, 0);
+ check_light(device, 5, NULL, 0);
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ check_light(device, 0, &light2, 128);
+ check_light(device, 3, &light2, 0);
+ check_light(device, 4, &light1, 128);
+ check_light(device, 5, &default_light, 128);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 3, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 3, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 4, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 4, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 5, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 5, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 0, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 3, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 3, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 4, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 4, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 5, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 5, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ check_light(device, 0, &light1, 0);
+ check_light(device, 3, &light1, 0);
+ check_light(device, 4, &light1, 0);
+ check_light(device, 5, &light1, 0);
+
+ /* Test trying to capture an unset light. */
+
+ hr = IDirect3DDevice7_BeginStateBlock(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetLight(device, 6, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 7, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_EndStateBlock(device, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ check_light(device, 6, NULL, 0);
+ check_light(device, 7, NULL, 0);
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ check_light(device, 6, &empty_light, 0);
+ check_light(device, 7, &default_light, 0);
+
+ hr = IDirect3DDevice7_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 8, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 8, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ check_light(device, 0, &light2, 0);
+ check_light(device, 8, &light2, 128);
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 8, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 8, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ check_light(device, 0, &light1, 0);
+ check_light(device, 8, &light1, 0);
+
+ hr = IDirect3DDevice7_CreateStateBlock(device, D3DSBT_PIXELSTATE, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ check_light(device, 0, &light2, 128);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 0, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_CreateStateBlock(device, D3DSBT_ALL, &stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 9, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 9, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ check_light(device, 0, &light1, 0);
+ check_light(device, 9, &light2, 128);
+
+ hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetLight(device, 0, &light2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetLight(device, 9, &light1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_LightEnable(device, 9, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_ApplyStateBlock(device, stateblock);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ check_light(device, 0, &light1, 0);
+ check_light(device, 9, &light1, 0);
+
+ refcount = IDirect3DDevice7_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw7)
{
DDDEVICEIDENTIFIER2 identifier;
@@ -17101,4 +17379,5 @@ START_TEST(ddraw7)
test_transform_state();
test_viewport_state();
test_material_state();
+ test_light_state();
}
--
2.20.1
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