[PATCH 4/4] ddraw/tests: Add test for checking available depth format.

Jactry Zeng jzeng at codeweavers.com
Sun Jun 16 09:49:56 CDT 2019


Thanks Matteo and Henri!

I sent another try just now.

On 2019/6/13 下午4:56, Matteo Bruni wrote:
> Aside from what Henri already mentioned:
>
> On Wed, May 22, 2019 at 9:57 AM Jactry Zeng <jzeng at codeweavers.com> wrote:
>> Signed-off-by: Jactry Zeng <jzeng at codeweavers.com>
>> ---
>>  dlls/ddraw/tests/ddraw4.c | 44 +++++++++++++++++++++++++++++++++++++++
>>  dlls/ddraw/tests/ddraw7.c | 44 +++++++++++++++++++++++++++++++++++++++
>>  2 files changed, 88 insertions(+)
>>
>> diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
>> index cb7582c1d4..db70fa2423 100644
>> --- a/dlls/ddraw/tests/ddraw4.c
>> +++ b/dlls/ddraw/tests/ddraw4.c
>> @@ -16002,6 +16002,49 @@ static void test_clipper_refcount(void)
>>      DestroyWindow(window);
>>  }
>>
>> +static HRESULT CALLBACK enum_available_fmt(DDPIXELFORMAT *format, void *ctx)
>> +{
>> +    DDPIXELFORMAT *z_fmt = ctx;
>> +
>> +    if (U1(*format).dwZBufferBitDepth > U1(*z_fmt).dwZBufferBitDepth)
>> +        *z_fmt = *format;
> You don't need this part, you're not going to use it.
>
>> +
>> +    ok(U3(*format).dwZBitMask != 0xffffffff, "Got unexpected depth format: %#x.\n", U3(*format).dwZBitMask);
>> +
>> +    return DDENUMRET_OK;
>> +}
>> +
>> +static void test_available_fmt(void)
> Minor nitpick, but I'd spell out "formats" here and in the name of the
> callback function above.
>
>> +{
>> +    DDPIXELFORMAT z_fmt;
>> +    IDirectDraw4 *ddraw;
>> +    IDirect3D3 *d3d3;
>> +    HWND window;
>> +    HRESULT hr;
>> +
>> +    ddraw = create_ddraw();
>> +    ok(!!ddraw, "Failed to create a ddraw object.\n");
>> +
>> +    window = create_window();
>> +    hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
>> +    ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
> I'm not 100% sure but it should be possible to avoid creating a window
> and calling SetCooperativeLevel().
>
>> +    hr = IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d3);
>> +    IDirectDraw4_Release(ddraw);
>> +    if (FAILED(hr))
>> +    {
>> +        skip("D3D interface is not available, skipping test.\n");
>> +        return;
>> +    }
>> +
>> +    memset(&z_fmt, 0, sizeof(z_fmt));
>> +    hr = IDirect3D3_EnumZBufferFormats(d3d3, &IID_IDirect3DHALDevice, enum_available_fmt, &z_fmt);
>> +    if (FAILED(hr) || !z_fmt.dwSize)
>> +        skip("No depth buffer formats available, skipping test.\n");
> Related to the comment for the callback, here you don't need to pass
> and then check z_fmt.
>
> Same comments for the ddraw7 test.



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