[PATCH 5/5] wined3d: Use wined3d_texture_gl_load_sysmem() in texture3d_load_location().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 17 17:03:36 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 47 ++++-------------------------------------------
1 file changed, 4 insertions(+), 43 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 13ebd311718..2971e454629 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -3266,6 +3266,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_context *context, DWORD location)
{
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
+ struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
unsigned int row_pitch, slice_pitch;
@@ -3282,8 +3283,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_box src_box;
data.addr += sub_resource->offset;
- wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture),
- context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
+ wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
@@ -3294,8 +3294,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL};
struct wined3d_box src_box;
- wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture),
- context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
+ wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
@@ -3317,46 +3316,8 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
break;
case WINED3D_LOCATION_SYSMEM:
- if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
- {
- struct wined3d_bo_address data = {0, texture->resource.heap_memory};
-
- data.addr += sub_resource->offset;
- if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
- wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture), context_gl, FALSE);
- else
- wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture), context_gl, TRUE);
-
- wined3d_texture_download_data(texture, sub_resource_idx, context, &data);
- ++texture->download_count;
- }
- else
- {
- FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
- wined3d_debug_location(sub_resource->locations));
- return FALSE;
- }
- break;
-
case WINED3D_LOCATION_BUFFER:
- if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
- {
- struct wined3d_bo_address data = {sub_resource->buffer_object, NULL};
-
- if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
- wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture), context_gl, FALSE);
- else
- wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(texture), context_gl, TRUE);
-
- wined3d_texture_download_data(texture, sub_resource_idx, context, &data);
- }
- else
- {
- FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
- wined3d_debug_location(sub_resource->locations));
- return FALSE;
- }
- break;
+ return wined3d_texture_gl_load_sysmem(texture_gl, sub_resource_idx, context_gl, location);
default:
FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
--
2.11.0
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