[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to context_unload_numbered_arrays().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 19 16:12:17 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index c88e2b391f4..e722944b995 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5315,14 +5315,14 @@ static void wined3d_context_gl_unload_numbered_array(struct wined3d_context_gl *
context_gl->c.numbered_array_mask &= ~(1u << i);
}
-static void context_unload_numbered_arrays(struct wined3d_context *context)
+static void wined3d_context_gl_unload_numbered_arrays(struct wined3d_context_gl *context_gl)
{
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+ uint32_t mask = context_gl->c.numbered_array_mask;
unsigned int i;
- while (context->numbered_array_mask)
+ while (mask)
{
- i = wined3d_bit_scan(&context->numbered_array_mask);
+ i = wined3d_bit_scan(&mask);
wined3d_context_gl_unload_numbered_array(context_gl, i);
}
}
@@ -5555,7 +5555,7 @@ void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context
}
TRACE("Loading named arrays.\n");
- context_unload_numbered_arrays(&context_gl->c);
+ wined3d_context_gl_unload_numbered_arrays(context_gl);
wined3d_context_gl_load_vertex_data(context_gl, &context_gl->c.stream_info, state);
context_gl->c.namedArraysLoaded = TRUE;
}
@@ -5635,7 +5635,7 @@ void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_te
GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, context_gl->blit_vbo));
wined3d_context_gl_unload_vertex_data(context_gl);
- context_unload_numbered_arrays(context);
+ wined3d_context_gl_unload_numbered_arrays(context_gl);
GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STREAM_DRAW));
GL_EXTCALL(glVertexAttribPointer(0, 2, GL_FLOAT, FALSE, sizeof(*quad), NULL));
--
2.11.0
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