[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to context_draw_textured_quad().

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 19 16:12:19 CDT 2019


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 2 +-
 dlls/wined3d/context.c            | 9 ++++-----
 dlls/wined3d/surface.c            | 2 +-
 dlls/wined3d/wined3d_private.h    | 6 +++---
 4 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 29908b8bae9..89f9b5a10a2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7915,7 +7915,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
     arbfp_blit_set(arbfp_blitter, context_gl, src_texture_gl, src_sub_resource_idx, color_key);
 
     /* Draw a textured quad */
-    context_draw_textured_quad(context, src_texture_gl,
+    wined3d_context_gl_draw_textured_quad(context_gl, src_texture_gl,
             src_sub_resource_idx, src_rect, dst_rect, filter);
 
     /* Leave the opengl state valid for blitting */
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index e74ec692ba9..5b293b46c09 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5669,12 +5669,11 @@ void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl,
 }
 
 /* Context activation is done by the caller. */
-void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
-        unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
-        enum wined3d_texture_filter_type filter)
+void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
+        struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
+        const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter)
 {
-    struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
-    const struct wined3d_gl_info *gl_info = context->gl_info;
+    const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
     struct wined3d_blt_info info;
     unsigned int level;
 
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a28a4277ab4..6d3590b3d13 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2089,7 +2089,7 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
         checkGLcall("glAlphaFunc");
     }
 
-    context_draw_textured_quad(context, src_texture_gl,
+    wined3d_context_gl_draw_textured_quad(context_gl, src_texture_gl,
             src_sub_resource_idx, src_rect, dst_rect, filter);
 
     if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST || color_key)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ea0096cd845..8e23653024b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2093,6 +2093,9 @@ void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_
 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
         unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
         enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
+void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
+        struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
+        const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
@@ -2257,9 +2260,6 @@ BOOL fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct wined3d_gl
 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
 
 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
-void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
-        unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
-        enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
 void context_gl_resource_released(struct wined3d_device *device,
-- 
2.11.0




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