[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_create_buffer_object().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 21 18:01:19 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/buffer.c | 15 +++++++++------
1 file changed, 9 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index b664214fb31..5aca952b2cf 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -196,10 +196,10 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
}
/* Context activation is done by the caller. */
-static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context)
+static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl,
+ struct wined3d_context_gl *context_gl)
{
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
GLenum gl_usage = GL_STATIC_DRAW;
GLenum error;
@@ -269,7 +269,7 @@ fail:
/* Clean up all BO init, but continue because we can work without a BO :-) */
ERR("Failed to create a buffer object. Continuing, but performance issues may occur.\n");
buffer_gl->b.flags &= ~WINED3D_BUFFER_USE_BO;
- wined3d_buffer_gl_destroy_buffer_object(buffer_gl, context);
+ wined3d_buffer_gl_destroy_buffer_object(buffer_gl, &context_gl->c);
buffer_clear_dirty_areas(&buffer_gl->b);
return FALSE;
}
@@ -615,6 +615,9 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, DWORD location)
{
+ struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+ struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
+
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
@@ -626,7 +629,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
return TRUE;
case WINED3D_LOCATION_BUFFER:
- if (wined3d_buffer_gl(buffer)->buffer_object)
+ if (buffer_gl->buffer_object)
return TRUE;
if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
@@ -634,7 +637,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
WARN("Trying to create BO for buffer %p with no WINED3D_BUFFER_USE_BO.\n", buffer);
return FALSE;
}
- return wined3d_buffer_gl_create_buffer_object(wined3d_buffer_gl(buffer), context);
+ return wined3d_buffer_gl_create_buffer_object(buffer_gl, context_gl);
default:
ERR("Invalid location %s.\n", wined3d_debug_location(location));
--
2.11.0
More information about the wine-devel
mailing list