[PATCH 3/7] d3d9: Handle stateblocks in d3d9_device_SetVertexShader().

Zebediah Figura z.figura12 at gmail.com
Sat Jun 22 10:29:18 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 9d05771c5d1..dcdd2a55468 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3414,12 +3414,15 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
     struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
+    struct wined3d_shader *wined3d_shader = shader_obj ? shader_obj->wined3d_shader : NULL;
 
     TRACE("iface %p, shader %p.\n", iface, shader);
 
     wined3d_mutex_lock();
-    wined3d_device_set_vertex_shader(device->wined3d_device,
-            shader_obj ? shader_obj->wined3d_shader : NULL);
+    if (device->recording)
+        wined3d_stateblock_set_vertex_shader(device->recording, wined3d_shader);
+    else
+        wined3d_device_set_vertex_shader(device->wined3d_device, wined3d_shader);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.21.0




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