[PATCH 6/7] d3d9: Handle stateblocks in d3d9_device_SetFVF().

Marvin testbot at winehq.org
Sat Jun 22 13:35:00 CDT 2019


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=54032

Your paranoid android.


=== debian9 (32 bit report) ===

d3d8:
device.c:3165: Test failed: Expected message 0x1c for window 0x1, but didn't receive it

=== debian9 (32 bit Chinese:China report) ===

ddraw:
ddraw4.c:2943: Test failed: Expected message 0x46, but didn't receive it.
ddraw4.c:2945: Test failed: Expected screen size 1920x1200, got 0x0.
ddraw4.c:2950: Test failed: Expected (0,0)-(1920,1200), got (0,0)-(1920,1080).

=== debian9 (32 bit WoW report) ===

d3d9:
d3d9ex.c:3133: Test failed: Expected message 0x46 for window 0x1, but didn't receive it, i=0.

ddraw:
ddraw2.c:2792: Test failed: Expected message 0x46, but didn't receive it.
ddraw2.c:2794: Test failed: Expected screen size 1920x1200, got 0x0.
ddraw2.c:2799: Test failed: Expected (0,0)-(1920,1200), got (0,0)-(1920,1080).



More information about the wine-devel mailing list