[PATCH v3 4/6] dxgi: Implement d3d12_swapchain_GetFullscreenState() and d3d12_swapchain_SetFullscreenState().

Zhiyi Zhang zzhang at codeweavers.com
Wed Jun 26 08:43:03 CDT 2019



On 6/26/19 9:42 PM, cmccarthy at codeweavers.com wrote:
> June 26, 2019 11:26 PM, "Zhiyi Zhang" <zzhang at codeweavers.com> wrote:
>> Hi Conor,
>>
>> My dxgi patch yesterday have some todo_wines for d3d12 Set/GetFullscreenState.
>> Now they should start succeeding and you need to remove those todo_wines.
>>
>> Thanks,
>> Zhiyi
>
> Hi Zhiyi,
>
> The instances of todo_wine_if(is_d3d12) in test_swapchain_present() and test_output_ownership() ?
Yes. Thanks.

> Thanks, I'll remove them and retest.
>
> Conor




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