[PATCH vkd3d 6/7] tests: Add more tests for predicated rendering.
Józef Kucia
joseph.kucia at gmail.com
Thu Jun 27 07:26:21 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 27 +++++++++++++++++++++++++--
1 file changed, 25 insertions(+), 2 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 1eec9222e5fd..2e4daf56e445 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -30883,6 +30883,7 @@ static void prepare_instanced_draw(struct test_context *context)
static void test_conditional_rendering(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ ID3D12Resource *conditions, *upload_buffer;
ID3D12CommandSignature *command_signature;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[2];
@@ -30895,7 +30896,6 @@ static void test_conditional_rendering(void)
struct test_context context;
ID3D12Resource *buffer, *cb;
struct resource_readback rb;
- ID3D12Resource *conditions;
ID3D12CommandQueue *queue;
unsigned int i;
uint32_t value;
@@ -30976,7 +30976,7 @@ static void test_conditional_rendering(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
- todo check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0);
+ check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
@@ -30992,6 +30992,8 @@ static void test_conditional_rendering(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ ID3D12GraphicsCommandList_SetPredication(command_list, conditions,
+ sizeof(uint64_t), D3D12_PREDICATION_OP_EQUAL_ZERO);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
reset_command_list(command_list, context.allocator);
@@ -31095,6 +31097,26 @@ static void test_conditional_rendering(void)
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
ID3D12Resource_Release(buffer);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+
+ /* SetPredication() and upload buffer. */
+ upload_buffer = create_upload_buffer(context.device, sizeof(predicate_args), predicate_args);
+
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+ prepare_instanced_draw(&context);
+ /* Skip. */
+ ID3D12GraphicsCommandList_SetPredication(command_list, upload_buffer,
+ 0, D3D12_PREDICATION_OP_EQUAL_ZERO);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+ ID3D12GraphicsCommandList_SetPredication(command_list, upload_buffer,
+ 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO);
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
+
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
@@ -31300,6 +31322,7 @@ static void test_conditional_rendering(void)
ID3D12Resource_Release(conditions);
ID3D12Resource_Release(cb);
ID3D12Resource_Release(buffer);
+ ID3D12Resource_Release(upload_buffer);
ID3D12RootSignature_Release(root_signature);
ID3D12PipelineState_Release(pipeline_state);
destroy_test_context(&context);
--
2.21.0
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