[PATCH 1/8] d3d11: Add D3D11_FORMAT_SUPPORT_TEXTURE1D to d3d11_device_CheckFormatSupport().

Józef Kucia jkucia at codeweavers.com
Fri Mar 1 06:31:24 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7ad3d9b5e9b6..877775fdd3ac 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3302,6 +3302,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
     }
     flag_mapping[] =
     {
+        {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE1D},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE2D},
         {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE3D},
         {WINED3D_RTYPE_NONE,       WINED3D_BIND_RENDER_TARGET,   D3D11_FORMAT_SUPPORT_RENDER_TARGET},
-- 
2.19.2




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