[PATCH 2/8] wined3d: Add R8G8_UNORM vertex format.

Józef Kucia jkucia at codeweavers.com
Fri Mar 1 06:31:25 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 3 ++-
 dlls/wined3d/utils.c     | 1 +
 2 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 90488edef6f3..4a02b3f51f69 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -16341,6 +16341,7 @@ static void test_create_input_layout(void)
         DXGI_FORMAT_R32_SINT,
         DXGI_FORMAT_R16_UINT,
         DXGI_FORMAT_R16_SINT,
+        DXGI_FORMAT_R8G8_UNORM,
         DXGI_FORMAT_R8_UINT,
         DXGI_FORMAT_R8_SINT,
     };
@@ -16357,7 +16358,7 @@ static void test_create_input_layout(void)
         layout_desc->Format = vertex_formats[i];
         hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
                 vs_code, sizeof(vs_code), &input_layout);
-        ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n",
+        ok(hr == S_OK, "Failed to create input layout for format %#x, hr %#x.\n",
                 vertex_formats[i], hr);
         refcount = get_refcount(device);
         ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n",
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 062f8662aa72..469ce1bdacfd 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -633,6 +633,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
     {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX},
     {WINED3DFMT_R8G8B8A8_SNORM,     WINED3D_FFP_EMIT_INVALID,   GL_BYTE},
     {WINED3DFMT_R8G8B8A8_SINT,      WINED3D_FFP_EMIT_INVALID,   GL_BYTE},
+    {WINED3DFMT_R8G8_UNORM,         WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_BYTE},
     {WINED3DFMT_R16G16B16A16_UINT,  WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_SHORT},
     {WINED3DFMT_R8_UNORM,           WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_BYTE},
     {WINED3DFMT_R8_UINT,            WINED3D_FFP_EMIT_INVALID,   GL_UNSIGNED_BYTE},
-- 
2.19.2




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