[PATCH 5/8] wined3d: Avoid passing gl_info to prune_invalid_states().
Józef Kucia
jkucia at codeweavers.com
Sun Mar 3 12:55:24 CST 2019
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/state.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index f049ad9ebfae..79525790b8a5 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5386,8 +5386,7 @@ static void multistate_apply_3(struct wined3d_context *context, const struct win
context->device->multistate_funcs[state_id][2](context, state, state_id);
}
-static void prune_invalid_states(struct StateEntry *state_table, const struct wined3d_gl_info *gl_info,
- const struct wined3d_d3d_info *d3d_info)
+static void prune_invalid_states(struct StateEntry *state_table, const struct wined3d_d3d_info *d3d_info)
{
unsigned int start, last, i;
@@ -5613,7 +5612,7 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
}
}
- prune_invalid_states(StateTable, gl_info, d3d_info);
+ prune_invalid_states(StateTable, d3d_info);
validate_state_table(StateTable);
return WINED3D_OK;
--
2.19.2
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