[PATCH 6/8] wined3d: Avoid passing gl_info to compile_state_table().

Józef Kucia jkucia at codeweavers.com
Sun Mar 3 12:55:25 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c          | 2 +-
 dlls/wined3d/state.c           | 4 ++--
 dlls/wined3d/wined3d_private.h | 4 ++--
 3 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4caa1e8c451a..61896a254f85 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5358,7 +5358,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
 
     if (vertex_pipeline->vp_states && fragment_pipeline->states
             && FAILED(hr = compile_state_table(device->StateTable, device->multistate_funcs,
-            &adapter->gl_info, &adapter->d3d_info, vertex_pipeline,
+            &adapter->d3d_info, adapter->gl_info.supported, vertex_pipeline,
             fragment_pipeline, misc_state_template)))
     {
         ERR("Failed to compile state table, hr %#x.\n", hr);
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 79525790b8a5..969dfc2e12a4 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5520,7 +5520,7 @@ static void validate_state_table(struct StateEntry *state_table)
 }
 
 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
-        const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
+        const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
         const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
         const struct StateEntryTemplate *misc)
 {
@@ -5563,7 +5563,7 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
              */
             if(set[cur[i].state]) continue;
             /* Skip state lines depending on unsupported extensions */
-            if (!gl_info->supported[cur[i].extension]) continue;
+            if (!supported_extensions[cur[i].extension]) continue;
             set[cur[i].state] = TRUE;
             /* In some cases having an extension means that nothing has to be
              * done for a state, e.g. if GL_ARB_texture_non_power_of_two is
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3d51a90e1b94..51b86a7646b0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2037,7 +2037,7 @@ struct StateEntryTemplate
 {
     DWORD state;
     struct StateEntry content;
-    enum wined3d_gl_extension extension;
+    unsigned int extension;
 };
 
 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL   0x00000001
@@ -2108,7 +2108,7 @@ extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
 
 /* "Base" state table */
 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
-        const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
+        const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
         const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
         const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
 
-- 
2.19.2




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