[PATCH v2 6/7] comctl32/button: Don't draw the button when losing focus before invalidating it
Gabriel Ivăncescu
gabrielopcode at gmail.com
Tue Mar 5 07:13:28 CST 2019
It's already invalidated at the end so there's no reason to draw it before
that.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode at gmail.com>
---
dlls/comctl32/button.c | 1 -
dlls/comctl32/tests/button.c | 3 +--
2 files changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/comctl32/button.c b/dlls/comctl32/button.c
index 16b36d4..f7497a1 100644
--- a/dlls/comctl32/button.c
+++ b/dlls/comctl32/button.c
@@ -770,7 +770,6 @@ static LRESULT CALLBACK BUTTON_WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, L
case WM_KILLFOCUS:
TRACE("WM_KILLFOCUS %p\n",hWnd);
infoPtr->state &= ~BST_FOCUS;
- paint_button( infoPtr, btn_type, ODA_FOCUS );
if ((infoPtr->state & BUTTON_BTNPRESSED) && GetCapture() == hWnd)
ReleaseCapture();
diff --git a/dlls/comctl32/tests/button.c b/dlls/comctl32/tests/button.c
index ce673af..753aa24 100644
--- a/dlls/comctl32/tests/button.c
+++ b/dlls/comctl32/tests/button.c
@@ -600,11 +600,10 @@ static void test_button_messages(void)
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
ok_sequence(sequences, COMBINED_SEQ_INDEX, button[i].setfocus, "SetFocus(hwnd) on a button", todo);
- todo = button[i].style == BS_OWNERDRAW;
SetFocus(0);
SendMessageA(hwnd, WM_APP, 0, 0); /* place a separator mark here */
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
- ok_sequence(sequences, COMBINED_SEQ_INDEX, button[i].killfocus, "SetFocus(0) on a button", todo);
+ ok_sequence(sequences, COMBINED_SEQ_INDEX, button[i].killfocus, "SetFocus(0) on a button", FALSE);
ok(GetFocus() == 0, "expected focus 0, got %p\n", GetFocus());
SendMessageA(hwnd, BM_SETSTYLE, button[i].style | BS_BOTTOM, TRUE);
--
2.20.1
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