[PATCH vkd3d 3/5] vkd3d: Validate image views before creating framebuffers.
Józef Kucia
joseph.kucia at gmail.com
Thu Mar 7 04:01:13 CST 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 4999280a2afc..e535f2020012 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -1858,6 +1858,7 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
struct VkFramebufferCreateInfo fb_desc;
VkFramebuffer vk_framebuffer;
size_t start_idx = 0;
+ unsigned int i;
VkResult vr;
if (list->current_framebuffer != VK_NULL_HANDLE)
@@ -1866,6 +1867,15 @@ static bool d3d12_command_list_update_current_framebuffer(struct d3d12_command_l
if (!list->state->u.graphics.rt_idx)
++start_idx;
+ for (i = 0; i < list->state->u.graphics.attachment_count; ++i)
+ {
+ if (!list->views[start_idx + i])
+ {
+ FIXME("Invalid attachment %u.\n", i);
+ return false;
+ }
+ }
+
fb_desc.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fb_desc.pNext = NULL;
fb_desc.flags = 0;
--
2.19.2
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