[PATCH 1/5] d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats.

Matteo Bruni mbruni at codeweavers.com
Thu Mar 7 14:14:59 CST 2019


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
I saw bug 46792, not debugged yet...

 dlls/d3d8/directx.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index 09188cc2aef..f78ff3e5af7 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -242,10 +242,11 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
     TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
             iface, adapter, device_type, adapter_format, usage, resource_type, format);
 
-    if (!adapter_format)
+    if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5
+            && adapter_format != D3DFMT_X1R5G5B5)
     {
         WARN("Invalid adapter format.\n");
-        return D3DERR_INVALIDCALL;
+        return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL;
     }
 
     bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
-- 
2.19.2




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