[PATCH 3/5] d3d9/tests: Fix a CheckDeviceFormat() call.

Matteo Bruni mbruni at codeweavers.com
Thu Mar 7 14:15:01 CST 2019


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d9/tests/visual.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 69cd4418bd2..c7ca7bc492f 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -1383,7 +1383,7 @@ static void test_clear_different_size_surfaces(void)
     ok(hr == D3D_OK, "Failed to create render target surface, hr %#x.\n", hr);
 
     if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
-            D3DFMT_A8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16_LOCKABLE)))
+            D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16_LOCKABLE)))
     {
         ds_format = D3DFMT_D16_LOCKABLE;
     }
-- 
2.19.2




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