[PATCH 3/5] d3d9/tests: Fix a CheckDeviceFormat() call.
Matteo Bruni
mbruni at codeweavers.com
Thu Mar 7 14:15:01 CST 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d9/tests/visual.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 69cd4418bd2..c7ca7bc492f 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -1383,7 +1383,7 @@ static void test_clear_different_size_surfaces(void)
ok(hr == D3D_OK, "Failed to create render target surface, hr %#x.\n", hr);
if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
- D3DFMT_A8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16_LOCKABLE)))
+ D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16_LOCKABLE)))
{
ds_format = D3DFMT_D16_LOCKABLE;
}
--
2.19.2
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