[PATCH 2/2] d3d9/tests: Mark one more test in test_vshader_input() as broken on WARP.

Henri Verbeet hverbeet at codeweavers.com
Wed Mar 13 13:16:24 CDT 2019


This fails intermittently on the testbot.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d9/tests/visual.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 93186109e5f..0ce994820e3 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -8747,8 +8747,7 @@ static void test_vshader_input(void)
          *
          * A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
          */
-        ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000
-                || broken(color_match(color, D3DCOLOR_ARGB(0x00, 0x0b, 0x75, 0x80), 1)),
+        ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000 || broken(warp),
                 "Got unexpected color 0x%08x for quad 2 (different colors).\n", color);
 
         hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
-- 
2.11.0




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